The ability to accelerate energy while simultaneously drawing cards is not something to be underestimated
Its not great, but it at least makes sense to spend mana on
Synergy can exist between two cards (sometimes called a combo) , as in a case like Alpine Grizzly and Savage Punch
Monsters 1 Illusion of Chaos 1 Gate Guardian 2 Water Goddess Suga 2 Huga, the Wind God 3 Heavy Chariot of the Labyrinth 2 Sanga, the Lightning God 3 Shadow Ghoul in the Labyrinth 2 Elemental HERO Prisma 3 Magicians' Souls Magicians' Souls 1 Foolish Burial 2 Preparation of Rites 1 Monster Reborn 3 Fusion Deployment 1 Terraforming 1 Harpie's Feather Duster 3 A Hero Lives 2 Riryoku of Growlithean 2 Magic Wind Jolt Wave 3 Labyrinth Wall Shadow Traps 2 Jirai Gumo of To the Slaughter EX 2 Combined Demigods-Gate Guardian 2 WaterLightning Gate Guardian 2 Wind Water Gate Guardian 2 Lightning Wind Witch-Gate Guardian 1 Dark Anthelion Dragon 1 Dark Armed, the Dragon of Annihilation 1 Red-Eyes Flare Metal Dragon 1 Mecha Phantom Beast Dracossack 1 Knightmare Phoenix 1 Knightmare Phoenix 1 Linkuriboh Gate Guardian Deck 52N *Immediate purchase OK

My first wincon outside just winning through combat is Tainted Strike, which gives +1/+0 and infect, and Chandra's Ignition, which will have the targeted creature deal damage to every other creature and each opponent equal to its power
Greatest downside is the cards strange level, but other than that, is a very useful card